Rulebased Simulation—Object Dispatching
In rare circumstances, object redispatching did not work correctly in Rulebased Simulation when there were Input flags (I or Z) on the governing slots. Now the algorithm to determine the method to redispatch always chooses the previous method if no other method can be found, guaranteeing that the object will redispatch a method. This change could cause some objects to redispatch when they previously did not, leading to different behavior.